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Deadzone: Rulebook & Force Lists

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MGDZM104

Deadzone: Rulebook & Force Lists

Playing Time

60-90 minutes

Age

14+ years

Description

In the far-flung worlds of the galaxy, humans and aliens clash in the battlefields of the future. The galaxy is full of opportunity, adventure peril and horror for those willing to gamble life for profit. Beyond the core worlds of the planets settled by humanity, the GCPS has made new allies and faced alien threats, as the mega corporations strip planets of their resources with no regard for the inhabitants. As a result, humankind has both encroached upon, and consumed, ancient races and star realms. But when alien horrors are uncovered, or deadly new diseases take hold, whole planets are shut off from civilization under a Containment Protocol, and wiped from navigational maps. With the veil of civilization lifted, rival factions descend into furious conflict, each with their own unique claim to the spoils of the ensuing chaos.

Deadzone is the fast-paced, breathtakingly elegant, and immersive game of sci-fi skirmish combat for two players.

Together, these books include all of the core rules you’ll need to play, a full campaign system, updated unit lists for each faction, and 16 exciting missions to challenge your strike forces.

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Contents:

In the far-flung worlds of the galaxy, humans and aliens clash in the battlefields of…


Note: Products containing models may require assembly; Resin, PVC and Metal figures require superglue and we recommend washing in warm soapy water before assembly. Models are supplied unpainted. Digital products are delivered via the Downloads area once the order is complete.

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ENTER THE DEADZONE

Deadzone takes place in containment zones – cities or whole planets that have been erased from planetary maps and left for dead. You control an elite team of soldiers ready to enter the potentially lethal Deadzone and scavenge for whatever lucrative resources you can find. But competition is fierce, and other Strike Teams will be out to thwart you on your mission. Get in, get out, get rich, or get dead.

Enforcers Jetbikes
Middle Sphere
 

CINEMATIC, IMMERSIVE GAMEPLAY

Deadzone uses an innovative cube-based system for movement and shooting. Throw your tape measures in the garbage because you’re never going to need them again! Apart from DIY, of course. Models can be moved anywhere in a cube, which ensures you can make the best use of cover and obstacles to avoid the enemy, and movement takes seconds, rather than minutes. Shooting is just the same – measure the distance in cubes and, if you can see it, you can shoot it! Wargaming has never been this fast or cinematic.

 

MORE THAN 5 YEARS OF RULES DEVELOPMENT

Since the release of Deadzone: Second Edition in 2016, we’ve been refining the rules to make them faster and more streamlined. Third Edition incorporates all the changes and improvements made in the previous Outbreak and Escalation supplements, along with a host of other refinements. This is the Deadzone you love… just better. If you’ve never played before… well you’ve just found your new favourite game.

Mazon Labs
Inner Sphere
 

TWO BOOKS TO RULE THEM ALL

We’ve split the rules across two books that are packed with art, pictures and more. The core rulebook contains all the rules you need to start playing, along with campaign rules and 16(!) scenarios. Meanwhile, the Force List book contains the individual profiles and stats for each faction, along with details of how to build your Strike Teams and a handy weapons guide… after all, you don’t want to take a knife to a Polaris Cannon fight.

 

10 UNIQUE FACTIONS

Deadzone features 10 unique factions to choose from:

Asterians – aloof aliens that use incredibly advanced androids and mechs to bring balance to the galaxy… no matter the cost

Enforcers – the ruthless army of the Council of Seven, used to stamp out insurrection and control the Deadzones with extreme prejudice

Forge Fathers – an ancient race of stoic dwarfs that use their incredible engineering skills to strip a planet of its resources and won’t let anyone get in their way

GCPS – each corporation has its own private army who are often left to fend for themselves in the containment zones when the enemy dropships arrive

Marauders – piratical greenskins that travel the galaxy waiting to pounce on a Deadzone and sell their wares to the highest bidder

Mazon Labs – a corporation that has become obsessed with secret experiments that twist people into deformed monsters used as terrible ‘field tests’ in abandoned Deadzones

Nameless – humanity’s greatest threat could be this mysterious race of semi-aquatic aliens that have been driven to conflict by religious fervour

The Plague – an insidious virus that spreads throughout the galaxy and turns its victims into ravening beasts that only have one purpose… to further the spread of the disease

Rebs – determined to fight against the seemingly tyrannical spread of the mega corporations, the Rebs are a mix of humans and aliens that fight from the shadows

Veer-myn – underneath sprawling cities or hiding in the dark corners of vast space stations, the Veer-myn are giant rat-like creatures just waiting to strike in order to protect their nest

Spectra vs The Corruption

Learn how to play Deadzone Third Edition with these helpful videos

Rob and Matt sit down to discuss how to play Deadzone in a series of videos