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Kings of War: Sands of Ahmun 2-Player Starter Set

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£90.00

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Kings of War: Sands of Ahmun 2-Player Starter Set

Play Time

60-120 Minutes

Players

2+

Ages

12+

Description

The Kings of War: Sands of Ahmun 2-Player Starter Set is the perfect way for two players to begin their Kings of War mass battle adventure!

Live the ongoing battles between the mercenary forces of the Ogres, hired to keep an undead threat at bay in the desert wastes, west of Ophidia.

This fantastic value set for Kings of War includes over 60 highly detailed Mantic miniatures, a full rulebook and force lists and a quick start guide. Pick between the mercenary Ogres, or the ancient power of The Empire of Dust; give control of the other army to a friend or family and enjoy hours of fun as you take to battle! There’s no better way to get into Kings of War and the Mantic hobby – this box is also great for expanding existing armies.

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Contents:

  • 12x Hard Plastic Ogre Infantry Miniatures
  • 40x Multi-Part Hard Plastic Skeleton Infantry (Bows, Swords, Spears or Shields) Miniatures
  • 10x Multi-Part Hard Plastic Skeleton Revenant Cavalry Miniatures
  • 1x Resin Ogre Warlord Miniature
  • 1x Resin Pharoah Miniature
  • 13x MDF 40mm Square Base
  • 10x MDF Cavalry Base
  • 41x 20mm Square Base
  • 1x A5 Getting Started Book
  • 1x Softback Kings of War Compendium 3rd Edition Rulebook and Force Lists

Note: Products containing models may require assembly; Resin, PVC and Metal figures require superglue and we recommend washing in warm soapy water before assembly. Models are supplied unpainted. Digital products are delivered via the Downloads area once the order is complete.

 

WHO ARE THE OGRES?

Ogre warriors move forwards with unstoppable force, smashing and hacking apart anything standing in their way. Their Boomers and Shooters wreak bloody havoc from afar and their chariots pulp anything stupid enough to stand before them.

iving in the sprawling and frozen landscapes of the Mammoth Steppe, the ogre race is a tribal one, scattered across those wild lands in countless groups ranging in size from small family groups to hordes several hundred strong. With no cities, no capital and no recognised overall leader, these tribes move and flow across the steppes, sometimes meeting but mostly and mysteriously keeping to their own paths in some great, swirling dance across the endless plains. Ogres are very family-orientated, with a calm and neutral temperament in day to day life.

Ogres battle in kings of war
Empire of Dust battle in kings of war
 

THE EMPIRE OF DUST

Ancient and immortal, the Ahmunite pharaohs are driven by a willpower that conquered death itself centuries past, and are now almost unstoppable in their unquenchable wrath. To the sound of golden trumpets, the pharaohs roar their proclamations from parched throats: the great kingdoms will be restored! Sweeping forth from their desert catacombs in their hordes, these tireless warriors will conquer all.

For centuries, the Ahmunites had long been directionless. The pharaohs and cursed priests had retreated to the safety of their tombs, leaving their skeleton legions to stand dormant, and guardian slaves to toil aimlessly. Now, they had awoken. Kings of old burst forth from the dunes on the gleaming chariots they had been buried with. By their sides, the high priests began great incantations to bring the skeletons back to un-life, and return lost souls to the mummified remains of ancient warlords. Skeletal giants and revenants dragged themselves from the sand, ready to fight for Ahmun once again.