Mantic Games Logo FIND A CLUBCLUBS  |   FIND A STORESTORES Companion  |   Vault
 

Northern Alliance Tactics

15th Jun 2023

Dan Mapleston



Hey everyone, Kyle here and with the Northern Alliance already up for pre-order, we’ve got even more to show off from the hardy exiled warriors from the North. Let’s dive into a few more unit reveals and discuss some tactical options for your games!

 

The Cold Shoulder

Thematically, the warriors of the North are accustomed to and in fact embrace the cold of their environment. There are now two synergistic play options your units can take advantage of, and both revolve around the Frozen special rule.

When Frozen is applied to a unit, their Speed stat is reduced by 1 until the start of your next turn. This allows you to take advantage of another common rule available on Northern Alliance units, Wild Charge. A drop in Speed by 1 means the enemy unit can charge 2 full inches less than normal. An enemy cavalry unit with Speed 8 could only charge 14” under the effects of Frozen. This allows you to play the ‘Mexican standoff’ game extremely well, especially against those units that are too eager to strike first. By counter deploying units of similar Speed values, your Wild Charge will close the gap - but not by much! Against that Speed 8 cavalry unit, the Frostfang Cavalry present an appealing counter.

 

With this approach, the Frostfang Cavalry have a charge distance of 15”, giving you an all important 1” over the enemy cavalry to be the one that strikes first.

A unit capable of particularly effective movement manipulation is Serakina. Her Wind Blast spell will push units further away and tag them with Frozen. This nasty spell now allows you to tap the enemy with damage, further incentivizing you to try this tactic out!

 

We’ve also shown off the new Tundra Fighters rule, which grants Vicious against enemy units that have Frozen applied to them. In the previous iteration of the list, there was no way to apply Frozen to a unit after it had been charged in the movement phase. Now with Chilling Presence and other rules, such as Clarion’s Herald of the North, Frozen can be tagged to a unit in the movement phase before or after a charge has been issued.

 

Clarion features in the upcoming Shadowed Horizons campaign, and we thought he could use a little bit of love. This is a highly mobile unit that can provide support to your Tundra Fighter units on the fly. It’s an excellent way to apply Vicious exactly where you need it and doubles down on the support role already given with this Living Legend.

The other way to get Frozen on enemy units is with the all-new Frostclaw Riders! The Ice Runes they carry are perfect for multi-charge situations. So much about the unit is geared toward joining the fight on their terms, at the precise moment, to take off a critical piece of the enemy force.

 

You must pay attention to your order of attacks when pulling this maneuver. The Frostclaw Riders need to attack first and as long as they cause a point of damage, the other units in the same combat with the Tundra Fighters rule will benefit from Vicious. 24” shooting is very scary for these ice chickens, so use their Height 4 to keep them obscured as much as possible.

The Frostclaw Riders partner incredibly well with the Ice Naiads. One of the best tarpit units in the game, the Naiads can lock a unit in place and stay in the fight longer than most thanks to Ensnare and Regeneration. Now with Icy-Blood, you have an even higher chance of regaining lost damage.

 

If you fancy upgrading them to Tundra Fighters, they can do some serious offensive work in multi-charge situations. Add on the Phalanx upgrade for some extra attacks and turn these ladies into a unit nobody wants to charge!

 

Spreading the Frosting

Taking advantage of your units various abilities and smart deployment synergy will allow you to apply Frozen all across the table. Here’s an example of how to use Chilling Presence and Tundra Fighters together to best effect.

 

 

Many units in this situation are left with the choice of being patient with one unit while the other charges in or gambling on putting themselves out of place with a muti-charge. With a unit as flexible as Ice Elementals, they can further support the Half-Elf Berserkers by applying Frozen to their charged target, triggering Tundra Fighters, and increase the odds to remove the unit in one charge. With increased range on Icy Breath, they’re still able to fire ranged attacks into the backline unit and pressure offensively.

If the Half-Elf Berserkers rout the unit they charged, a smart reform would angle them to defend a potential charge from the backline baddies into the Ice Elementals, while keeping them in in the front arc. If the backline unit chooses to go into the Half-Elf Berserkers, well, they’ve got fearless Nerve and the Ice Elementals are primed for a flank!

 

Ordered Auras

In thinking on how we could improve some of the “flag” heroes now that Inspiring is much more universal, we wanted to approach the updates this year with an incentive to take these units in ways that would support the army beyond just Inspiring. We saw in my video preview last week, the Dwarf Clan Warriors will be getting a new special rule, Ordered March. This allows them to execute a pivot when issuing an At the Double order, which is great for their slower natural speed. The Rules Committee thought it would be a great idea to give the Skald the ability to grant this to the other infantry units in the list!

 

 

Look for similar changes to the other factions in Clash of Kings 2024!

With Dungeon Saga Origins coming soon, we know some folks will want to use/base the excellent new Orlaf model for Kings of War. It’s an intimidating pose that shows Orlaf flinging his axe with reckless abandon. Now, the infantry around him will be looking on in awe saying to themselves, “We can do that too!”

 

 

Wrapping Up

There are still even more changes to the Northern Alliance list we haven’t covered! The Northern Alliance 2023 list will be available soon with everything in one place on the Mantic Companion. an updated FAQ & Errata with a changelog that shows all updates to the Nightstalkers and Northern Alliance lists from the Kings of War 3rd Edition Compendium. This update document will be free to download for everyone and available soon.

Things are primed for one exciting summer as we lead into the Shadowed Horizons campaign, and the introduction of the Twilight Kin in Clash of Kings 2024. You’ve still got enough time to pick up the new Northern Alliance and Nightstalkers to center your games at the heart of this epic story. Can the Northern Alliance defend their home, and their secrets? It’s going to be up to you to decide!

Related Products

Northern Alliance Frostfang Cavalry

These beasts are an ancient, primeval ancestor of the Gur Panthers that the forces of Basilea employ in battle. Where the panthers are sleek and graceful, the Frostfangs are heavy-set but hugely powerful. Known to the shattered clans as Direfangs, they are savage killers, covered in a thick hide and dense white fur.

 

Add to wishlist

£45.00
MGKWL404
STL Available

Northern Alliance Heroes

The tribe chiefs and clan lords serve directly in Talannar’s Witan, the council where all strategic decisions are made for the Alliance, whether political or military. The mages of the Ice Kin practice a distinctly different form of magic than the mages of Elvenholme. Ice magic is notoriously temperamental and difficult to maintain, but in the fortress city of Chill and the northern clan holds, the Ice Kin have bent it to their will. To be a skald in the clans is to bear an immense responsibility. Little is physically documented and tradition dictates that all the memories, knowledge and history of the tribes and clans are learnt, maintained and retold by their skalds, and Clarion is the emissary for the entire Alliance.

Add to wishlist

£35.00
MGKWL204

Northern Alliance Frostclaw Riders

The Alliance is a home for outcasts and the disillusioned from many civilsations who seek a new life and purpose – and the stubborn dwarfs have proved their worth many times over as artisans, labourers and warriors. Free Dwarf Raven-masters set out to subdue the most cunning of the giant mountain ravens of Abkhazla and Halpi. The dwarfs may raise the birds from hatchlings, or have their rangers capture and tame the best of those found in the wild.

Many refugees from the Free Dwarf clans have travelled north of late. Under threat of invasion and unwilling to join the Imperial Dwarfs, these outcasts are drawn to Chill, braving the harsh frozen wastes to reach sanctuary and fight alongside the armies of the Alliance.

Add to wishlist

£22.50
MGKWL308

Northern Alliance Ice Elementals

These elementals are a rarity in Pannithor, able to be summoned only in the frozen northern realms. Sustained by the magic of the Ice Kin or the clan magi, these magically transformed water elementals can subsequently be led to war in any environment.

 

Add to wishlist

£30.00
MGKWL403

Northern Alliance Ice Kin Hunters / Half-Elf Berserkers

The Ice Kin are more rugged than their southern brethren. They dress in thick furs and leather, the delicate fabrics worn by the other elves not being suited to the lands of the north. Half-Elves are almost universally treated as outcasts within the realms of Elvenholme. Conversely, they are often seen by humans as enigmatic and desirable. More impetuous and hotblooded than their elven kin, they struggle with their dual heritage, constantly fighting internal battles to retain control.

Only the Ice Kin, backed by the understanding of Talannar for their plight, are willing to take these unfortunate beings in, helping them to temper their anger and focus it on the field of battle for a good and worthy cause.

Add to wishlist

£27.50
MGKWL306

Northern Alliance Ambush Starter Set

Despite their rougher appearance, the elves known as Ice Kin are every bit as graceful and swift as those of other kindreds. With sharp blades and sharper senses they fight to protect their newfound home, their winter attire doing little to stymie their elven celerity.

Many refugees from the Free Dwarf Clans have travelled north of late. Under threat of invasion and unwilling to join the Imperial Dwarfs, these outcasts are drawn to Chill, braving the harsh frozen wastes to reach sanctuary.

This fantastic Ambush starter set is the perfect way to begin your Kings of War adventure!

Add to wishlist

£37.50
MGKWL103

Northern Alliance Army

The forces of Talannar’s alliance are hardy, veteran warriors with years of experience surviving and fighting in the harshest of conditions. Life isn’t fair, so deal with it – a common saying amongst the northern tribes that make up the bulk of the troops at Talannar’s disposal.

Add to wishlist

£80.00
MGKWL104

Northern Alliance Mega Army

The humans of the Northern Alliance come mostly from the northern clans who have sworn allegiance to Talannar, but they can come from many disparate lands. Of these, some are remnants of eastern tribes desolated by Varangur raids.

Others are refugees of wars to the south, or exiles from the numerous Kingdoms of Elves, Dwarfs and more. Whatever their heritage, each has found a home as part of the Alliance and will fight to their last breath to protect it.

Add to wishlist

£120.00
MGKWL105