Hello, Martin here.
In todays blog we interview Andrew Jones, the mastermind who wrote the Dungeon Adventures…
Tell us a little about yourself
I am Andrew Jones, i have been involved in game and scenario design for over a decade. I currently play Kings of War, Armada and Firefight and a whole bunch of other Tabletop games and RPG’s.
What are the Dungeon Adventures?
Dungeon Adventures are a series of Role Playing Game adventures that are designed to be played out of the box, each one taking a couple of evenings to play. They include 3d plastic terrain to make the scenario ‘pop’, and a double sided poster map designed to be used with miniatures. The guys at Mantic have also built a range of useful products to go sit side the Adventure RPG sets, such as extra monsters, minions and terrain sets.
What experience from RPGs do you have and what did you tap into when designing Dungeon Adventures?
I have been playing D&D since the early 90s, and I have played other systems such as WFRP, Shadowrun, Feng Shui, World of Darkness and many others I have probably forgotten. When I read adventure supplements I often find they need a lot of modification for a GM to run at the table, they can have information hidden in paragraphs of text, and sometimes it can take several hours of reading an adventure before you can use it. Plus if the adventure requires a map they can often be hard to read and replicate on the tabletop. What I hoped to do is to design some RPG scenarios which stays away from any of these negatives to create easy to play and enjoyable games.
What can GM’s and Players expect from Dungeon Adventures?
For GMs – the adventure is quick to read and put out on the tabletop. The adventures are designed to scale with different numbers of players and difficulty levels. All important information about an area, scenario or room is clearly laid out within the book, so the important information is at your fingertips. The adventure is game-world agnostic, so it can be ‘plugged in’ to any campaign
For players – an interesting, engaging and varied adventure. Of course, if it’s not, blame the GM – they are the one running it after all 😊
What were the challenges you faced when developing the RPGs?
If you surveyed a hundred D&D groups I bet you would have a hundred different ways the game is played. A group can vary wildly in expectations of difficulty level, style of favourite scenario and player composition. So the challenge was to make it simple to run and broad in appeal, and to make it as adaptable as possible to the nature of the campaign the players are in. I think we have achieved that and we are looking forward to hearing the feedback from the players. Dan, James and myself put a lot into designing and testing, so are excited for the release!
What are you most looking forward to?
Alongside hearing the feedback from TOs and players, I am very interested to see the how next iteration of D&D playtests shake out, and what it will mean for the hobby. The game has exploded in popularity over the past decade and was a real source of comfort for many during the last couple of years. It is exciting to see where it will go next, and hopefully it’s popularity as a game will go from strength to strength and take these new Mantic products along for the journey!
Thanks Andrew
Look out tomorrow for all these great products hitting Pre Order plus a free RPG adventure!!