Warpath Factions Guide – Veer-Myn & Asterians
10th Mar 2017
Dave
Following on from yesterday's look at the Enforcers and Forge Fathers, today we examine two of the alien factions from Warpath - the mysterious Asterians and the insidious Veer-Myn.
Veer-Myn
No one really knows where the Veer-Myn came from. They appeared as the GCPS colonised distant planets, crawling into the recesses of spaceships and settlements. Aside from the occasional piece of missing equipment or breakdown, there didn't seem to be a downside to the stowaways. In recent times, however, this has changed. As if spurred on by a larger motive, Veer-Myn nests everywhere have burst to life, re-purposing stolen technology and using their own, twisted science to create monstrous creatures. Colonies and ships have come under attack, subject to critical system failures and sabotage before being consumed by tides of screeching warriors. What was once a minor nuisance has become a very dangerous threat - one that can no longer be ignored.
The Veer-Myn approach war in an alien manner. From dousing the foe with chemical weapons and grenades, to burrowing into their minds with dangerous telepathic mutants, they live to sow fear and destruction among sentient races. Although individually weak and cowardly, the Veer-Myn are deadly in numbers and when led by their nest's Brood Mother, they become all but unstoppable. They're cruel, intelligent and most importantly, they're everywhere.
On the tabletop, the Veer-Myn force is an odd one. Rather than fielding large units of basic infantry as you might expect, the Veer-Myn instead use many small units. Individually each one is weak but their true strength is in numbers and coordination. By using the Veer-Myn specific orders and potent commanders like the Brood Mother and the Tangle, you can overwhelm the enemy with more targets than they could ever bring down. These are backed up by mutants such as Nightmares or Night terrors, who act as hard hitters for the swarm, and tunnelling vehicles that can arrive right beneath your enemy's feet.
Asterians
The Asterians are elusive and secretive. The rarely make contact with other races beyond necessity and their realm does not expand in the same violent manner as that of the GCPS. Despite this, the Asterian military - composed of elite Clade brotherhoods - comprises some of the finest warriors in the galaxy. Asterians dedicate themselves to achieving balance and the protection of life across the galaxy - although there are notably different approaches to this within their ranks.
With rising threats like humanity, the Plague and the Veer-Myn, the Clades are more pressed then ever to maintain peace. Robotic Cyphers and Marionettes are appearing more and more across the borders of the Asterian Star Empire. Escalating conflicts require the deployment of the Clade's most powerful weapons such as the Chroma Force Platform and Spectra Gunship. As a race of pacifists, the Asterians will now have to fight more than ever to achieve the peace they desire.
Asterians are the most Elite Force in Warpath. Their units are expensive and very powerful, albeit at a cost to their defence. This fragility can be compensated for with shields and teleportation, but ultimately the key to success with the Cypher Clades is planning ahead. Every unit must strike with precision and avoid retaliation. Cover your hard-hitting Cyphers with the cheaper Marionettes and make good use of your drones where you can't afford to risk other units.