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Worms: The Board Game

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£50.00

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MGWO101

Worms: The Board Game
Pre-Order

Description


Second Printing Shipping From February 2025: Pre-Order Now To Reserve Your Copy


Worms: The Board Game is a hilarious game of strategy, chance and exploding sheep!

Worms: The Board game is for 2-4 players, ages 10 & up, games take about 45 minutes.

The worms are back, and now they’re battling for your tabletop! Navigate the map to collect crates and choose from a selection of classic Worms™ weaponry to defeat your opponents.

Sounds easy, right? Just watch out for the destructible landscape, Wind, Water, Mines, Oil Drums and exploding bananas!

Worms: The Board Game is simple to learn, fun to play and challenging to win – will you be the last invertebrate standing?

WORMS© 2024. Team 17® and Worms® are registered trademarks of Team17 Digital Limited. Original Concept by Andy Davidson.

Watch It Played


Contents:

Worms: The Board Game – What’s In The Box?


Full Box

Includes everything you need to play, including:

  • 16 Worm Miniatures
  • 6 Crate/Mine/Oil Drum Miniatures
  • 4 Multi-Hex Map Tiles
  • 9 Water Hexes
  • 1 Wind Dial
  • 1 Danger Flipper
  • 80+ Cards
  • 30+ Counters
  • 5 x Custom Dice

Note: Products containing models may require assembly; Resin, PVC and Metal figures require superglue and we recommend washing in warm soapy water before assembly. Models are supplied unpainted. Digital products are delivered via the Downloads area once the order is complete.

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About Worms: The Board Game

You’ll play Worms in turns, with each player moving their chosen worm, picking up weapons, and using them to wipe out the other Teams. Your game will end one round after a player is eliminated, at which point the player among you with the most worms standing wins the game!

A Few Key Concepts…

Worms: When a worm moves, they might activate Mines, and may also pick up new weapons from Supply Crates. A fully healthy worm is placed standing up, whereas A Damaged worm must be  placed lying on its side. If all of your worms are destroyed, you are eliminated!

The Turn Sequence: Each turn follows the same order of actions:

  1. Activate a worm
  2. Heal worm if Damaged
  3. Inch or Jump
  4. Inch or Jump… again
  5. Play a Weapon Card
  6. End turn
  7. Draw a Drop Card
  8. Pass the Target Token

Accuracy: Many weapons become markedly less accurate once Fired at longer range. The accuracy stat of each weapon reflects this!

Wind Direction: The current Wind Direction can influence certain weapon attacks, and where Things scatter in the game.

Hexes: There are two types of hex: Land and Water.

  • Land hexes are fully, or mostly, covered with Land. These hexes might have a little Water showing on their art, but despite this they are still Land hexes.
  • Water hexes are every hex that is not a Land hex, or that you haven’t covered with a Water hex tile. If a Thing would ever move or be placed onto a Water hex (or suddenly find itself in one!), then it sinks and is destroyed.
A stylised Worm image, holding a shotgun and a custom green dice